A mini project for my Personal Development course for Game Art. I originally began the project with the idea of making a environment within the gameplay style of a 3D beat 'em up in the style of games like Like A Dragon (Yakuza) or in a 2D sense, Streets Of Rage, which is seen in the UE5 grey box, however, I decided to move into a more surreal, dark mood setting as I feel it was more appropriate with the scope of the project.
This post includes 6 screenshots of the finished environment, an early screenshot of the original beat 'em up blockout, behind the curtain screenshots of how it was constructed, and a shot featuring several layers of lighting, detail, wireframe, etc.